That gem swappers and contest snipers won’t exist anymore

Just making a quick post to share my opinion on these contests, and to present you lovely trovians with an idea that could turn the game into something more enjoyable.

Currently, the players with the best luck and the biggest wallets (only to an extend) are dominating the top spots of the class contests, meaning that nobody besides other players of the same caliber would be able to get their hands on those chaos coins. (and to an extend the dark vaults) This has to stop.

This is your chance to speak up about this issue, whether relevant to my idea or not, let our voices be heard!

The solution i thought about for this is changing the class contests to be based on xp gained with that class, regular xp multipliers like patron and saturday wouldn’t affect these boards, instead to still keep power rank decently relevant, that would count as your multiplier. Here’s an example:

Say you do a lair on your 12k pr Knight, and the lair you’re doing is worth 11k xp, even though you’re a patron and it’s on saturday, you will get 23k points on the knight’s leaderboard.

As a suggested alternative, instead of additively adding XP and PR, instead it should be added multiplicatively, since that encourages players even more to grind in the highest ubers they can access.

The low tier rewards are of course going to remain score based like they are now, so getting those would be similar to the xp contest, except you need to play as that specific class, which helps with diversifying the gameplay, they could even still just require power rank and not xp!

Since the class contests will be more focused (eg, players can’t compete on multiple contests at the same time) the rewards of each contest needs to be upped to compensate, ideas that came to mind was giving chaos coins to the top 3 of each contest, upping the amount of dark vaults given per contest from 10 to 15, aswell as the amount of class gem keys given per contest from 1 to 2.

To avoid abusing this new system in low tier (novice) worlds, the worlds in which a players gets points should be restricted to the 2 highest uber that player’s class can go in to. (example: if you’re 9900 power rank, you get points in u7 and u8.)

Another benefit of this is that gem swappers and contest snipers won’t exist anymore, since there’s nothing for them to snipe, which means we can remove the unsocket cost from gems again.

Not making the class contests dependant on players having different power rank than eachother would also allow gems to be streamlined, e.g., all lesser gems give the same amount of power rank per stat, i’m sure alot of players would love this, all you need to worry about then would be obtaining the gems you need in the first place, and then hoping for the right boosts, which is still a quite the massive task, especially if you need to do it for multiple classes.

I know this punishes players who can’t play 10+ hours a day, but atleast it’s much better than the current situation with gem swappers stealing everything.

This idea could even function without bonus points based on power rank, however i would recommend that it should stay because it keeps players striving for high power rank, makes sure players are rewarded for building themselves up to that high power rank and to differenciate it just a bit from the regular xp contest.


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